Job description

Our upcoming AAA title, Contraband (published by Xbox Game Studios), is a Sensational co-op action game set  in a flamboyantly gritty fictional 1970’s Southeast Asia. We’re now looking for a VO Designer to join one of the most exciting and highly anticipated projects we’ve worked on.

The position:

Your expertise in VO Design will play a pivotal role in crafting the voice of our games. In this role, you'll work closely with narrative and audio teams to develop the systems to deliver impactful dialogue and implement the VO driving the emotional core of our gaming experiences. At Avalanche, you're not just designing VO; you're an architect of storytelling!


What you'll do:

  • Collaborate with Writers, Audio, and Localization teams to create cohesive dialogue experiences.
  • Design systems where dialogue and VO are delivered to the player.
  • Work closely with mission and activity designers to implement, pace, and structure VO to supplement gameplay beats.
  • Support and help drive casting, script preparation, and recording.
  • Liaise with Localization for culturally relevant dialogue.
  • Communicate and provide feedback to external vendors.
  • Edit and process VO assets using a Digital Audio Workstation.
  • Implement VO using Apex Engine and Wwise audio middleware.
  • Ensuring VO assets are correctly integrated into our gameplay experience.
  • Establish the pipeline and tools needed/fixed to allow for high speed and efficient work.


Who you are:

  • Experienced in game dialogue and VO production.
  • Ability to evaluate and critically listen to VO assets delivered by external vendors.
  • Proficient in scripting languages (e.g  XML, Python).
  • Knowledgeable in studio hardware, VO recording techniques, and audio editing and processing  software like Reaper.
  • Strong communicator with a collaborative spirit.
  • Well-versed in localization practices for games.
  • Capable of managing a large number of VO assets.
  • Detail-oriented with solid problem-solving abilities.
  • Enthusiastic about creating rich dialogue experiences for games.
  • Experience with implementing VO within Wwise audio middleware.
  • Experienced with directing and/or supporting VO recording sessions.

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.

Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.