Job description

Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are currently looking for an enthusiastic and collaboration-oriented Senior Audio Designer to help  craft a new, unannounced game. If you are passionate about meaningfully contributing to crafting immersive, intuitive user experiences and delighting players, then this is the ideal role for you.

Sound like your next challenge? We can't wait to meet you!

Responsibilities

  • Assist in the creative and technical execution of the audio design established by the creative director.
  • Design and deliver high-quality audio that enhances the player experience, including creating, recording, and editing audio assets for various game elements.
  • Implement audio using in-house tools or industry-standard software and game engines (e.g. Unity) to achieve the highest possible audio quality.
  • Build and maintain effective mix architectures to ensure audio consistency throughout the game.
  • Test all aspects of the audio implementation to ensure accurate playback and readiness for release.
  • Regularly review work with senior team members to maintain a consistent and high-quality audio style across the project.
  • Collaborate with developers to explore new tools, features, and techniques to innovate audio design.
  • Foster a collaborative work environment by building strong communication channels between the audio team and other departments (art, animation, programming, level design, etc.).
  • Attend development team meetings and provide updates on audio progress.
  • Meet deadlines and coordinate with other teams to ensure audio work aligns with project schedules and expectations.
  • Proactively identify areas for innovation and find creative solutions to technical audio challenges.

Minimum Requirements

  • Proven track record of at least two released or live games.
  • Expertise in at least one DAW (digital audio workstation).
  • Proficiency with standard audio software such as REAPER, Pro Tools, Vegas Pro, and Izotope RX.
  • Demonstrated sound design and editing skills, supported by a strong demo reel.
  • Ability to design audio for a wide range of styles.
  • Experience implementing sound in games using various development tools and pipelines.
  • Willingness and ability to learn new in-house game editors for integrating audio content.
  • Strong knowledge of game production processes and audio implementation pipelines.
  • Basic understanding of coding techniques related to audio.

Additional experience

  • In-house game development experience with a collaborative, team-oriented mindset.
  • Ability to provide and receive feedback constructively in a professional environment.
  • Self-motivated and able to meet deadlines, regularly reporting progress to producers.
  • Ability to take initiative, demonstrate autonomy, and own your areas of design.
  • Strong communication skills, both oral and written.
  • Organized and proactive in maintaining high standards and meeting deadlines.